Lite SuiteLite Suite

Changelog

Every release across the Lite Suite ecosystem, newest first.

LiteSuiteLiteImageLiteSoundLiteModelerLiteBenchLiteDock
LiteSuitev0.0.51Release notes ↗
  • Sign-in completes on its own. The activation poll no longer overlaps itself, so its connection pool cannot collapse partway through. Measured on a clean Windows machine: 62 polls, 62 responses, 62 bodies read and zero exceptions, where the previous build managed 9 bodies out of 187 polls with 120 exceptions. The activation code now comes back in 3 milliseconds instead of 30 seconds.
  • You finally get a status line. The code for one shipped months ago and was never once installed, because the setup wizard writes ~/.claude/settings.json by its own path and never called the function that adds it. It now installs on both setup routes and will never overwrite a status line you already have. It also shows which agent you are looking at by name and id — on a machine running several agents, four identical status lines are wallpaper.
  • Setup no longer stalls for three minutes. The Codex Desktop step used to hold Node, Python, Git, both CLIs and the plugin behind a wait for an installer you had not finished clicking through. That wait now runs alongside the rest of setup instead of in front of it, and it says what it is waiting for rather than showing a motionless row.
  • Honest labels on machines without the Microsoft Store. Setup used to finish by telling you to install Codex later from a Store that is not present — naming an action you cannot take. It now opens the download page in a browser found on disk, which also works on machines where Windows has no default browser registered.
  • The updater is packaged correctly, and the build now fails rather than silently shipping without it. Editor extension downloads pick the build matching your platform instead of falling back to a mismatched one.
LiteSuitev0.0.37Release notes ↗
  • Fixes the blank window in 0.0.36. A module-loading change made the production bundle fail to render at all while every test tier stayed green, because no gate ever loaded the packaged renderer. The release process now loads it and fails the build if the app mounts nothing.
  • 0.0.36 is marked broken on GitHub so it cannot be installed by mistake.
LiteSuitev0.0.36Release notes ↗
  • Withdrawn: this build shows a blank window on launch and should not be installed. Use 0.0.37 or later.
LiteImagev1.0.13Release notes ↗
  • Fixes a dangling import that broke packaging. The shared licensing package removed its protocol-handler API upstream, and LiteImage still imported it. The now-unreachable deep-link activation path has been removed along with it — activation by key and by browser sign-in are unaffected.
LiteSoundv1.0.5Release notes ↗
  • Auto-updates. LiteSound now uses the shared auto-updater, so future versions install themselves instead of needing a manual download.
LiteBenchv1.0.5Release notes ↗
  • LiteBench can be built again. The shared licensing package removed its protocol-handler API and LiteBench still imported it, so the bundler failed before producing an installer — 1.0.4 was the last version that could be packaged at all. The dangling imports and the unreachable deep-link activation path are gone; activation by key and by browser sign-in are unaffected.
LiteModelerv1.0.5Release notes ↗
  • LiteModeler can be built again. Since the shared licensing package removed its protocol-handler API, the bundler failed before producing an installer — 1.0.4 was the last version that could be packaged at all. The dangling imports and the unreachable deep-link activation path are gone; activation by key and by browser sign-in are unaffected.
  • Auto-updates. LiteModeler now uses the shared auto-updater.
LiteSoundv1.0.4Release notes ↗
  • Speech generation, with three backends each in its own sidecar process: Chatterbox for zero-shot voice cloning from a 5-20 second reference, VibeVoice Realtime 0.5B for long-form expressive speech with eleven English presets, and Stable Audio Small — which had never actually run, having been loaded with the wrong pipeline.
  • A narration-slate command turns a script file into named wavs plus a JSON manifest, for batch game-audio work.
  • Stable Audio, Stable Audio Small and AudioLDM2 reported 'Not installed' after a successful download, so every click re-downloaded 4-15GB. The check assumed a root config.json that those repos do not publish; detection now uses the files each backend really downloads.
  • Every download size was understated by 2.1x to 4.1x — Bark advertised 5GB and transfers 20.68GB. Sizes are now measured against the live repos, gated models say so before you click instead of failing with a raw 403, and Chatterbox installs the 5 files it needs (2.97GB) rather than the full 22GB repo.
  • ACE-Step's default port moved off one that collides with LiteSuite's terminal service, and the orphan-port cleanup no longer terminates processes that are not LiteSound's.
  • Audio generation runs from a repo checkout — the installer does not bundle the Python engine, and never has. pnpm python:setup-speech builds and verifies the three speech environments.
LiteModelerv1.0.4Release notes ↗
  • Mesh cleanup is its own operation now. Floaters, remesh, simplify, decimate, hole fill and unwrap run as a selectable chain on any mesh you already have — previously they only happened as a side-effect of a texture job, which meant a prompt, model weights and GPU time just to decimate something.
  • Edge-flow retopology: field-aligned quad retopology reaching 100% quads on real generated meshes in roughly 12-14 seconds.
  • New Pipeline panel showing the same job graph as either a Kanban board or a node graph, and a Part Split panel with a backend dropdown.
  • ARDY motion support for animation.
  • Retopology used to reject meshes for 'not being manifold' when the real cause was mesh scale — identical geometry could fail at 1x and succeed at 100x. Meshes are now normalised instead. Separately, a sharp-edge preservation option that turned an 11-second solve into over eight minutes is no longer on by default.
  • Not yet built, so you know what to expect: there is no before/after wireframe preview (the panel reports counts, quad percentage and timings as numbers), and per-region generation still goes through the Generate panel by hand.
LiteSuitev0.0.35Release notes ↗
  • Your terminals now survive a restart. Closing LiteSuite closes windows, not shells — reopen the app and your terminals come back as the same running processes, with their scrollback replayed and still accepting input. Work left running in a terminal is no longer something a restart costs you.
  • Terminal tabs can be dragged and docked where you want them, and the drag grip now sits in the tab bar's own slot instead of competing with the buttons beside it.
  • A panel layout pass: panes arrange themselves into a grid automatically, the surrounding chrome is more compact so content gets the room back, terminals render full colour, and browser panes take keyboard focus properly.
  • Long spoken replies are no longer cut off. Speech was ending at a fixed thirty seconds regardless of how much was left to say; there is now a Speech Timeout slider in Quick Voice, set to sixty seconds by default.
  • The Codex panel finds Codex Desktop again on current builds, which now run under a different process name.
LiteSuitev0.0.34Release notes ↗
  • The Codex panel works again. Codex Desktop updated itself to 0.147 and began asking LiteSuite for capabilities that did not exist yet, so every attempt to start a new chat failed — while the panel itself looked perfectly healthy, with nothing visibly erroring. LiteSuite now provides the six services and eleven message types the newer Codex expects.
  • Starting a chat no longer drops the panel to a blank error screen. One piece of repository information LiteSuite reported back was missing two fields that Codex reads directly, which crashed the view outright instead of degrading. Failures of this kind now identify themselves rather than surfacing as an unnamed error.
  • Otherwise identical to 0.0.33 — if your Codex panel is working, this update is optional.
LiteSuitev0.0.33Release notes ↗
  • Terminals survive a restart. Closing or restarting LiteSuite now closes windows, not shells — your terminals keep running and reattach with their scrollback intact when the app comes back. Agents living in a terminal no longer die every time the app reloads. If the background service cannot start, terminals fall back to the old behaviour rather than failing to open.
  • Paste an image straight into the orchestrator conversation with Ctrl+V, and the agent can read it.
  • Images and video play in the canvas, with seeking. The video player's fullscreen button previously did nothing at all — fullscreen is a permission in Electron and it was being silently denied.
  • Terminals open in the project you are actually working in, rather than defaulting to the workspace root.
  • The orchestrator seat is now its own panel, separate from the agent list, and follows whichever agent currently holds the role — so handing the role over re-points the chat, voice and badge with no configuration.
  • Nine entries in the Add Panel menu had never had an icon made for them and fell back to a generic glyph: Git, Orchestrator Chat, Agents View, Media, Design System, Screens, Claude Teams, Video Editor and LiteSound. They now have proper artwork. Plugin panels can show their own icon at all now — the menu had been substituting a plug for every one of them.
  • Closing the app asks the window to shut down before forcing it. A forced kill mid-shutdown could truncate your settings and sign you out.
LiteImagev1.0.12Release notes ↗
  • LiteImage can now update itself. Previously it had no update mechanism at all, so every install stayed on the version it was first given until you noticed a new release and downloaded it by hand. It now checks on startup, fetches the update in the background, and offers to restart when it is ready — you can dismiss that and keep working.
  • The 1.0.11 release was published without its installer. Only the zip was uploaded, so the download link on this site pointed at a file that was not there. The installer was built at the time; the upload simply never finished. 1.0.12 ships complete.
  • Because 1.0.12 is the first version that can update itself, this is the last LiteImage update you have to install manually.
LiteImagev1.0.11Release notes ↗
  • The Runtime Engine installer works again. Two internal handlers had claimed the same name, and registering the duplicate threw — which silently abandoned every handler defined after it. The installer was the visible casualty, failing with an error that pointed nowhere near the actual cause.
  • Repairing misplaced files reaches the right code again. The same name collision meant the repair button was calling into the wrong handler, which returned a result the screen could not read.
LiteBenchv1.0.4Release notes ↗
  • A new Real-Repo Eval track measures whether a model can solve pinned software-engineering tasks inside isolated Docker containers, scored by each task's own test suite rather than by another model's opinion. Includes the 113-task public DeepSWE suite for comparable results, kept separate from your private regression tasks. The model never sees the verifier — it is injected only after the agent stops — and containers run with networking disabled and are destroyed after every run.
  • The automated aesthetic judge is much harder to fool. It now runs three independent passes and takes the median, reports how much those passes agreed, and records whether a score came from consensus or a single pass. Previously an unreadable judge response silently became a score of 50, indistinguishable from a real verdict; it is now recorded as unavailable and dropped.
  • The judge can score a rendered screenshot of the result, not just its source, falling back automatically for models without vision support.
LiteImagev1.0.10Release notes ↗
  • MiniMax-H3 video generation, with a real soundtrack. It is the only model here that produces a native audio track alongside the video — Wan, HunyuanVideo and LTX are all silent. Generated in one pass so a single soundtrack spans the whole clip, and a missing audio component now stops the run instead of quietly handing back a mute video.
  • Face swap works again. It had been pointed at a folder that never held its models, so the engine could not load them and the settings panel offered a 1.1 GB re-download of files that were already on your disk.
  • LTX 2.3 can be installed for the first time. Its text encoder pointed at a repository that does not exist, so every first-time install failed partway through with a download error and the feature could never finish setting up.
  • Every feature now checks its own health when you open it, not just during first-run setup. It tells apart what previously all looked the same: genuinely missing, already on disk in the wrong place, waiting on a licence you need to accept, or removed after you installed it. Anything fixable without a download can be repaired in place — ControlNet models sitting unused on disk are wired up for you.
  • Video models and text encoders are recognised by what they actually contain, so supporting files are no longer offered as image checkpoints and then fail to load.
  • A failed generation clears when the next one starts, instead of leaving an error on the canvas that looks like every attempt is failing.
LiteSuitev0.0.32Release notes ↗
  • War Room runs at a fraction of the GPU cost. A single background asset — a 2.7-million-triangle patrol drone, drawn four times — accounted for 91% of every triangle in the room. It has been replaced with lighter models picked at random per drone, and the scene now renders on demand at 30 Hz instead of a free-running 100 FPS loop. Triangles per frame dropped from 5,274,899 to 210,759, a 96% reduction, and the room's own GPU cost fell from +15.8 to +1.4 points.
  • The browser is now a proper tabbed shell, with downloads and per-site permissions. Agent and user browser sessions no longer detach from one another mid-session.
  • Downloads no longer silently overwrite an existing file. A page that chose a filename already on disk would clobber it with no warning and no way to tell it had happened.
  • Patrol drones face the direction they are actually travelling, and patrol routes now genuinely patrol instead of drifting.
  • The scene editor is reachable from a packaged build, not only from a development run.
  • The status line no longer shows a frozen credit balance — the figure had been stuck since July 15.
LiteImagev1.0.9Release notes ↗
  • This is the first release where a fresh install can load the image engine. If you installed 1.0.8 on a clean machine, the setup wizard reported success while the engine could not start — please reinstall.
  • The engine wizard now installs the complete runtime. It had been copying a hand-listed handful of files out of the engine archive and discarding the rest, including two libraries the engine links against directly. Fresh installs could not load it at all, and the readiness check still reported that everything was fine.
  • CUDA acceleration is no longer skipped in silence. A missing backend library made the engine fall back to the CPU with no error and no log line, so generations simply took far longer than the hardware should allow.
  • Engine runtime packs. Newer engine builds are opt-in downloads, selectable from Engine settings and fetched in-app with your signed-in identity — no browser round-trip. This is what unlocks MiniMax-H3 video with native audio.
  • The virtual camera filter is back after going missing from the previous build.
  • Feature Setup covers HunyuanVideo, downloads survive navigating away from the card that started them, and every feature that needs files now points at Feature Setup instead of failing quietly.
  • Generation defaults are now per-checkpoint — CLIP skip, distilled CFG, and Flux defaulting to 1024 — so distilled and Lightning models stop coming out blown-out or over-sharpened.
  • "Enable Video Mode" tells you why it is disabled instead of sitting greyed out with no explanation.
  • Model weights and the CUDA backend are no longer bundled into the installer. Everything a feature needs installs on demand, the same way models do, so the download stays small and you only fetch what you actually use.
LiteSuitev0.0.31Release notes ↗
  • Updates now have a real home. Command Center → Settings → Updates shows the version you are running, the current update status, when it last checked, and buttons to check, download, retry, or install and restart. All of that existed internally but had never been reachable from anywhere in the app.
  • You can decide how updates behave. Two new settings: turn automatic checking on or off, and choose whether updates download by themselves or only after you say so — useful when a ~670 MB download would land on a slow or metered connection. Turning automatic updates off still leaves manual checking available.
LiteSuitev0.0.30Release notes ↗
  • You can now see which version you are running. The status bar showed a hardcoded "v0.1" that had never been connected to anything; it now reports the real running build.
  • Updates announce themselves. A badge appears next to your avatar when one is available, and a matching pill sits in the status bar — both say exactly what clicking will do (Update, Updating, or Restart to update) and both start the download or the restart directly. Previously the app could detect, download and install an update with no visible sign anywhere except a single button in the sidebar.
LiteSuitev0.0.29Release notes ↗
  • The Codex panel works again. Projects and Recents populate, the "you don't have access to Codex yet" message is gone, and the composer is live. The cause was a field-name mismatch in the desktop bridge: the account was published as `planType` while the Codex client reads `plan` and `accountId`, so it saw no account at all and denied access — which, in Work mode, silently hid every local project and chat instead of showing an error.
  • Projects are grouped by repository. The panel derives its workspace roots from your whole thread history instead of only the currently focused pane's directory, so Projects lists each repo with its own chats — and the workspace switcher finally has somewhere to switch to.
  • Recents shows your local chats again. An earlier change had removed the local history feed and pointed it at a cloud endpoint that returns zero items for local-first users, so the list was permanently empty.
  • The sidebar is seeded correctly at startup. LiteSuite now implements the bootstrap contract the Codex client expects (thread catalog, workspace roots and 16 global-state keys) rather than handing it an empty payload and relying on later feeds to repair a component that had already given up.
  • Credit-balance scraping is switched off. claude.ai added bot protection, so the poll could never succeed and was retrying on every status-line tick.
LiteSuitev0.0.28Release notes ↗
  • Automatic updates now work. They had never functioned in any previous release: there was no update feed to read, the Check for Updates menu item reached an orphaned code path that returned immediately without checking anything, and opening a window wiped any pending update notice. All three are fixed.
  • The update feed is served from litesuite.dev rather than directly from the private source repository, so no credential is embedded in the installer.
  • Codex config repair now covers every unsupported service_tier value. The Codex CLI accepts only two, and anything else made it refuse to load its config entirely while still reporting success — so every subsequent call failed silently.
LiteSuitev0.0.27Release notes ↗
  • Codex panel: the panel is served from a secure origin, so its internal requests resolve instead of failing silently against a local file path. Correction: this entry originally said Projects and Recents populated again — they did not. Both stayed empty until 0.0.29, which fixed the actual cause.
  • Codex panel: realtime voice and other staged-rollout features are enabled again. A request interceptor was answering the feature-gate endpoint with an empty success response, which read as "gates resolved, none found" and quietly switched every gated feature off.
  • Account, onboarding, and feature-gate requests now forward to the backend with full authorization and integrity headers attached.
  • Codex service tier handling was reworked during this release; see 0.0.28 for the corrected behaviour.
  • New bridge instrumentation makes a sidebar fetch failure visible in the logs instead of silent.
LiteSuitev0.0.26Release notes ↗
  • Claude Opus 5 is now the default model, with Fast Mode, Max Effort, Adaptive Reasoning and the Ultrathink keyword all resolving correctly for it.
  • 1M-context sessions get their capabilities back. The context-window suffix in the model name was defeating every capability lookup, so a 1M session silently lost Fast Mode and the effort controls it should have had.
  • Sonnet 5 is recognised by the model registry instead of falling through to defaults meant for an older model.
LiteImagev1.0.8Release notes ↗
  • Sprite sheets — pack a whole generated run into a single sheet with an atlas sidecar, instead of a folder of loose frames to assemble by hand.
  • Frames that actually match. A locked seed, a shared LoRA stack and img2img chaining keep frame two looking like frame one.
  • A Sprite Frames panel in the Generate sidebar, so a consistent run is something you drive rather than assemble.
  • Pose authoring for ControlNet — draw an OpenPose skeleton in the app and hand it straight to generation, mirroring included.
  • The TalkingHead and PersonaLive installers work again. They crashed on launch in every packaged build until now.
LiteModelerv1.0.3Release notes ↗
  • A complete 3D-printing pipeline in a new Print panel — seven tools that carry a generated model all the way to a slicer-ready 3MF, entirely on your own machine.
  • Orient, hollow and split — orientations scored on support volume and stability, distance-field hollowing (~40% less filament at a 2 mm wall), and bed-splitting with keyed alignment pins.
  • Colour (AMS) — reduces a textured model to your filament slots per triangle, so it stays one closed solid instead of a pile of colour-split shells.
  • De-light — strips baked shadows and highlights out of generated textures. Measured 68% tighter colour clustering, so AMS spends slots on real colours rather than lit-versus-shadowed variants of the same one.
  • Relief & lithophane — turn any image into a printable carving or a backlit panel where dark areas print thicker.
  • Models now arrive standing up: glTF is Y-up, slicer beds are Z-up, and that rotation is applied for you.
  • Mesh quality control — a `qc` verb with subject-class profiles, `preflight` image validation before the GPU runs, and `clean_floaters` debris removal.
LiteSuitev0.0.25Release notes ↗
  • Fixed panels bleeding through the War Room — native panel views ignore CSS entirely, so hiding a pane behind the 3D scene never worked; they are now hidden at the bounds controller while the scene is mounted.
  • Sentinel chat — the pipeline stage display is a responsive 2×2 grid instead of overflowing on narrow panes.
  • LiteDesign — token inputs grow to fit their contents, so long values no longer shear off the edge of the field.
  • Harness — cross-vendor reviewer and OAuth CLI resolution tidied; bundled agent skill definitions synced to their durable sources.
LiteImagev1.0.7Release notes ↗
  • Camera-motion presets — an 18-preset catalogue of pushes, pulls, orbits, cranes and handheld moves, with a visual picker and up to three stacked at once.
  • Hybrid local + cloud video — generate on your own GPU, or hand the shot to a frontier model through OpenRouter for trajectories local inference can't render. Async submit, poll, download and cancel.
  • Cloud controls — seed, negative prompt, model discovery, and camera presets folded into the cloud prompt so the same preset works on either path.
  • Fixed: the video path never passed `--lora-model-dir`, so motion LoRAs silently did nothing on video generation.
  • Fixed: loading a profile wiped camera settings — `setVideoSettings` did a full replace instead of a merge.
LiteBenchv1.0.3Release notes ↗
  • Glass Box token inspector — per-test inspection plus a standalone panel exposing local-model logprobs and entropy.
  • Per-token logprob capture (additive, retry-safe) feeding the inspector.
  • Restored the multimodal + OCR test suite and a multimodal-capable engine.
  • Per-model harness profiles so each model is benchmarked fairly; benchmark artifacts hardened as hostile input.
LiteSuitev0.0.24Release notes ↗
  • Cross-vendor code review — an OAuth-authenticated Codex CLI reviews Claude's diffs as a quality gate (no API keys).
  • Model Cookbook — a ModelHub tab that scans your GPU and fit-scores local GGUF models against your VRAM, with one-click download and serve.
  • Typed memory consolidation — deterministic, lock-guarded memory merges that never silently destroy a memory.
  • Memory nudges and agent skill self-authoring, gated by a fail-closed security scan.
LiteSuitev0.0.23Release notes ↗
  • Completed the Content-Security-Policy lockdown — locked style-src and isolated community widgets behind their own policy.
  • Consolidated the built-in MCP tool surface and added native model and sound generation tools.
  • Renderer performance and application-lifecycle hardening.
LiteImagev1.0.6Release notes ↗
  • Fixed the standalone MCP server (it was crashing on every tool call) and rebuilt on the current engine.
LiteSuitev0.0.22Release notes ↗
  • Security hardening from an adversarial audit: HTTP auth parity with the WebSocket path, stricter command validation, a wider filesystem and credential guard, and tamper-proof license grace windows.
LiteSuitev0.0.21Release notes ↗
  • Settings clarity redesign — every page leads with a plain-language intro, with power-user knobs behind an Advanced disclosure.
  • The three voice subsystems (Dictation, Voice Navigation, Sentinel Voice) are now clearly named and separated.
  • Claude pane parity (Opus 4.8, Fable 5, Sonnet 5) and a full slash-command palette; CI fully green; canvas, zoom, and quit stability fixes.
LiteSuitev0.0.20Release notes ↗
  • Hardened, machine-bound license verification — signed ES256 entitlements re-checked every launch.
  • Clearer trial-expiry and upgrade experience; stability and reliability improvements.
LiteSuitev0.0.19Release notes ↗
  • Command Center simplification (18 views down to 14).
  • Plugin runtime activation — all 20 panels are first-party plugins; community panels run as sandboxed WebViews.
  • Glass Box token inspector (local-model logprob/entropy), footer role-presence, and git-as-memory dual-source.
LiteImagev1.0.5Release notes ↗
  • GGUF model-format support, a standalone Stable Diffusion server manager, a model-picker UI, and scanner/settings improvements.
LiteSoundv1.0.3Release notes ↗
  • CLI stop verb with a clean two-process GPU clear, service-down exit hardening, and CLI contract probes.
LiteModelerv1.0.2Release notes ↗
  • TripoSplat generation-runner rework and runtime wiring.
LiteSuitev0.0.18Release notes ↗
  • ES256 asymmetric license verification, replacing the symmetric shared-secret baked into prior builds.
LiteSuitev0.0.17Release notes ↗
  • Unified license-state UI across all Lite apps — shared login wall, trial status, and expiry.
  • License-server security hardening — machine-bound activation and build-time secret injection.
LiteImagev1.0.4Release notes ↗
  • ES256 asymmetric license verification and a slimmed installer — runtime-provisioned CUDA/sd.cpp/ffmpeg (1.5 GB down to 256 MB).
LiteSoundv1.0.2Release notes ↗
  • ES256 asymmetric license verification.
LiteSoundv1.0.1Release notes ↗
  • Unified license-state UI and license-server hardening; ACE-Step GGUF backend and Radio Station Mode.
LiteModelerv1.0.1Release notes ↗
  • ES256 asymmetric license verification.
LiteSuitev0.0.16Release notes ↗
  • License storage fallthrough — no more re-signin on every launch.
  • Live LiteHarness presence in the AGENTS panel; JWT secret inlined at build; repeatable release wrapper.
LiteImagev1.0.2Release notes ↗
  • Progress Theme system — 10 generation-time overlays (Bauhaus, Chronograph, Neural, DNA, HUD, and more).
  • Avatar-cam refinements; Talking Head is now an opt-in post-install download; installer slimmed to 978 MB.
LiteSoundv1.0.0Release notes ↗
  • First public release — local AI music and audio generation with prompt-to-WAV, continuation seeding, and granular quality controls.
LiteSuitev0.0.15Release notes ↗
  • Windows NSIS installer with refreshed evolution-bridge token handling.
LiteSuitev0.0.14Release notes ↗
  • First Windows NSIS installer — bootstrap prerequisite checks and the in-app setup wizards.
LiteImagev1.0.1Release notes ↗
  • Maintenance and stability release.
LiteModelerv1.0.0Release notes ↗
  • First public release — local prompt-to-3D and image-to-3D generation with GLB export.
LiteDockv1.0.0Release notes ↗
  • First public release — a free, native Rust Stage Manager for Windows 11 with hotkey-driven window grouping.
LiteImagev1.0.0Release notes ↗
  • First public release — local GPU image generation with Flux, SDXL, and Stable Diffusion, plus face swap and avatar tools.
LiteBenchv1.0.0Release notes ↗
  • Initial release — an LLM benchmark studio with live streaming results.