Changelog
Every release across the Lite Suite ecosystem, newest first.
LiteSuiteLiteImageLiteSoundLiteModelerLiteBenchLiteDock
- Glass Box token inspector — per-test inspection plus a standalone panel exposing local-model logprobs and entropy.
- Per-token logprob capture (additive, retry-safe) feeding the inspector.
- Restored the multimodal + OCR test suite and a multimodal-capable engine.
- Per-model harness profiles so each model is benchmarked fairly; benchmark artifacts hardened as hostile input.
- Cross-vendor code review — an OAuth-authenticated Codex CLI reviews Claude's diffs as a quality gate (no API keys).
- Model Cookbook — a ModelHub tab that scans your GPU and fit-scores local GGUF models against your VRAM, with one-click download and serve.
- Typed memory consolidation — deterministic, lock-guarded memory merges that never silently destroy a memory.
- Memory nudges and agent skill self-authoring, gated by a fail-closed security scan.
- Completed the Content-Security-Policy lockdown — locked style-src and isolated community widgets behind their own policy.
- Consolidated the built-in MCP tool surface and added native model and sound generation tools.
- Renderer performance and application-lifecycle hardening.
- Fixed the standalone MCP server (it was crashing on every tool call) and rebuilt on the current engine.
- Security hardening from an adversarial audit: HTTP auth parity with the WebSocket path, stricter command validation, a wider filesystem and credential guard, and tamper-proof license grace windows.
- Settings clarity redesign — every page leads with a plain-language intro, with power-user knobs behind an Advanced disclosure.
- The three voice subsystems (Dictation, Voice Navigation, Sentinel Voice) are now clearly named and separated.
- Claude pane parity (Opus 4.8, Fable 5, Sonnet 5) and a full slash-command palette; CI fully green; canvas, zoom, and quit stability fixes.
- Hardened, machine-bound license verification — signed ES256 entitlements re-checked every launch.
- Clearer trial-expiry and upgrade experience; stability and reliability improvements.
- Command Center simplification (18 views down to 14).
- Plugin runtime activation — all 20 panels are first-party plugins; community panels run as sandboxed WebViews.
- Glass Box token inspector (local-model logprob/entropy), footer role-presence, and git-as-memory dual-source.
- GGUF model-format support, a standalone Stable Diffusion server manager, a model-picker UI, and scanner/settings improvements.
- CLI stop verb with a clean two-process GPU clear, service-down exit hardening, and CLI contract probes.
- TripoSplat generation-runner rework and runtime wiring.
- ES256 asymmetric license verification, replacing the symmetric shared-secret baked into prior builds.
- Unified license-state UI across all Lite apps — shared login wall, trial status, and expiry.
- License-server security hardening — machine-bound activation and build-time secret injection.
- ES256 asymmetric license verification and a slimmed installer — runtime-provisioned CUDA/sd.cpp/ffmpeg (1.5 GB down to 256 MB).
- ES256 asymmetric license verification.
- Unified license-state UI and license-server hardening; ACE-Step GGUF backend and Radio Station Mode.
- ES256 asymmetric license verification.
- License storage fallthrough — no more re-signin on every launch.
- Live LiteHarness presence in the AGENTS panel; JWT secret inlined at build; repeatable release wrapper.
- Progress Theme system — 10 generation-time overlays (Bauhaus, Chronograph, Neural, DNA, HUD, and more).
- Avatar-cam refinements; Talking Head is now an opt-in post-install download; installer slimmed to 978 MB.
- First public release — local AI music and audio generation with prompt-to-WAV, continuation seeding, and granular quality controls.
- Windows NSIS installer with refreshed evolution-bridge token handling.
- First Windows NSIS installer — bootstrap prerequisite checks and the in-app setup wizards.
- Maintenance and stability release.
- First public release — local prompt-to-3D and image-to-3D generation with GLB export.
- First public release — a free, native Rust Stage Manager for Windows 11 with hotkey-driven window grouping.
- First public release — local GPU image generation with Flux, SDXL, and Stable Diffusion, plus face swap and avatar tools.
- Initial release — an LLM benchmark studio with live streaming results.
